Parallels Desktop 16, the latest version of the popular virtualization software for macOS is available today with several new features. Parallels Desktop remains our favorite way to use Windows apps on a Mac without having to reboot it, and recent improvements such as Coherence mode also allows users to run Mac and Windows apps side by side while running a Windows virtual machine in the background.
This new major release of Parallels Desktop is ready for macOS Big Sur, the upcoming update for macOS coming later this fall. On Big Sur, Parallels Desktop 16 will use native macOS system extensions instead of the deprecated kernel extensions that will not load by default on Big Sur. “Parallels invested more than 25-man-years of engineer programming to take full advantage of the new macOS Big Sur architecture and revamped kernel extensions to deliver our best Windows-on- Mac performance ever for our Parallels Desktop 16 customers,” said Nick Dobrovolskiy, Parallels Senior Vice President of Engineering and Support.
New Parallels Desktop for Mac updates bring performance improvements every year, and Parallels Desktop 16 is no exception. The company says that the app now launches twice as fast, and it’s also 20% faster to resume Windows virtual machines from a suspended state. This major release should bring up to 10 percent longer battery life when Windows runs in Travel Mode, and Parallels Desktop 16 also introduces the ability to reclaim disk space automatically at shutdown, an option that should help users save a lot of space.
What’s New in Parallels Desktop 16 for Mac
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented both 'retained mode' and 'immediate mode' 3D APIs. Pages 4.3 mac download. Like other DirectX APIs, such as DirectDraw, both were based on COM. The retained mode was a scene graph API that attained little adoption. Game developers. Mar 23, 2020 DirectX, free and safe download. DirectX latest version: Free multimedia APIs from Microsoft. DirectX is a free collection of APIs (application programming interfaces) for programming graphic. Ford 8210 tractor reviews. Gears Tactics is the very first game to ship with support for DirectX 12 Variable Rate Shading (VRS), one of the major features in DirectX 12 Ultimate. Shrek revoice studio. VRS let Gears Tactics achieve large performance gains – up to 18.9% (!) – on a wide range of hardware with a minimal impact on visual quality. Gears Tactics is the very first game to ship with support for DirectX 12 Variable Rate Shading (VRS), one of the major features in DirectX 12 Ultimate. VRS let Gears Tactics achieve large performance gains – up to 18.9% (!) – on a wide range of hardware with a minimal impact on visual quality. Check out this guest post where Jacob.
Parallels Desktop 16, the latest version of the popular virtualization software for macOS is available today with several new features. Parallels Desktop remains our favorite way to use Windows apps on a Mac without having to reboot it, and recent improvements such as Coherence mode also allows user
Thanks to improved Open GL 3 graphics in Windows, Parallels Desktop 16 can also run even more professional Windows apps that wouldn’t install at all in previous versions. The list includes the lighting design software DIALux evo 9, as well as the live presentation app ProPresenter 6. Compared to Parallels Desktop 15, DirectX performance is also up to 20% faster, and that should benefit Mac gamers interested in running Windows games. Last year, Parallels Desktop 15 introduced support for DirectX9, DirectX 10, and DirectX 11 via Apple’s Metal API, and Metal and DirectX currently work best on macOS Catalina or later.
Parallels Desktop 16 also brings support for Zoom and Rotate gestures for Windows apps that have zoom/rotation functionality, such as Microsoft’s Maps app for Windows 10. This major release also provides full access to all features of Mac printers, including duplex printing and the ability to use more paper sizes. Overall, there’s a lot to like in this release, and Parallels is planning more features for macOS Big Sur later this year including a refreshed design and native macOS virtualization.
Parallels Desktop 16 for Mac is available today at $99.99 for a perpetual license, and owners of a previous edition can upgrade for just $49.99. The upgrade is also free with a Parallels Desktop subscription ($99.99 per year, or $79.99 for new subscribers), which also includes free subscriptions to Parallels Toolbox for Mac and Windows and Parallels Access. If you’ve never tried Parallels Desktop before, Parallels offers 14-day trials for Mac users, and you can use that to install a Windows 10 virtual machine on your Mac in a couple of easy steps.
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Tags: macOS | Parallels | Parallels Desktop | Windows 10
Microsoft has posted a new entry on its developers' blog about the introduction of DirectX 12 feature level 12_2. Before going on to describe what level 12_2 brings to the table, it refreshes readers on what feature levels are, and why new feature levels are good. In brief, the feature levels provide reference points to hardware capabilities, so they allow streamlining of application code. Importantly successive feature levels are supersets of those that have come before, so feature level 12_2 includes all the capabilities of 12_1 and all that came before.
A quartet of 'big ticket' additions debut in DirectX 12 feature level 12_2, which Microsoft calls 'huge'. Whether that is the case I will leave to your judgement but you will indeed see a bit of graphical buzz word bingo below:
DirectX raytracing
Mesh shaders
Variable rate shading
Sampler feedback
The above by no means the only new features in this update and you can check out the dev blog for listings of other new features and links to dig further into each, with feature specs available too.
A useful FAQ is tacked onto the end of Microsoft's blog that highlights a number of important things. First of all it is noted that feature level 12_2 is exclusive to Direct3D 12. While its predecessor worked with Direct3D 11 this isn't possible with the new level due to the 'big-ticket' additions.
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You may be wondering what existing / future graphics cards support feature level 12_2? Microsoft makes the support clear in the bullet points reproduced below - and even Qualcomm Snapdragon platforms will support it in the future.
Feature level 12_2 is supported on Nvidia GeForce RTX and Quadro RTX GPUs.
AMD’s upcoming RDNA 2 architecture based GPUs will include full feature level 12_2 support.
Intel’s roadmap includes discrete GPUs that will empower developers to take full advantage of Feature Level 12_2.
Microsoft is collaborating with Qualcomm to bring the benefits of DirectX feature level 12_2 to Snapdragon platforms.
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Of the above only the green team's wares support feature level 12_2 and are currently available for users to purchase.